Ending The Game And Winning
A game of Colonization may be ended in several different ways. You may quit or retire at any time, attempt a revolution which you can either win or lose , or play until the game ends automatically. Quitting You may quit during your turn by choosing Exit from the game menu on the map display see Game Menu . When you quit you are given a chance to change your mind before the decision is irrevocable. Your score will not be calculated, and you will not be entered into the Hall of Fame if you quit....
Arawak 1
The great undoing of the Arawak was the discovery of gold. The gold fields that the Spanish found were small, and to make them pay, large amounts of labor were needed. When Spanish labor proved inadequate, they impressed natives. Spaniards used the slightest provocations to enslave whole villages, and even created disputes in order to justify their cruelty. The large size of the Arawak population concerned Spaniards mindful of potential uprisings, and led them to kill important leaders and...
What Alarms the Indians
Population and Building Density Your presence is alarming to the Indians. They are suspicious of you to begin with, because they don't understand your ways and culture. The larger the population of a colony, the higher the density of buildings there, and the closer it is to them the more alarmed the natives become. Weapons If you bring weapons into your colony muskets and or cannon , this increases Indian alarm. If you move a soldier near one of their settlements, they become more alarmed....
immigration and population growth
There are two ways for the population of your nation to increase through immigration of people from Europe or through population growth within the colonies. Immigration can be voluntary, in which Europeans, because of persecution or general unhappiness at home, pay their way to come to the New World you can offer to pay the passage of peoples that would otherwise not be able to make the trip. Finally, you can hire skilled colonists to aid in building the New World nation of which you dream. The...
The Colony Display 1
You direct the operations and activities of each settlement from the colony display. From here you assign jobs to the colonists who live in the settlement. Some work the fields and woods of the surrounding countryside, growing food or cash crops, trapping beaver, mining ore, or prospecting for silver, while others work in the buildings of the town commons, fashioning goods from the commodities gathered from the fields or constructing new buildings from the lumber of the surrounding woodlands....
The Dutch Seaborne Empire
The Dutch were the smallest of the four colonial powers included in Colonization. They had the smallest effect of the four in the New World, occupied the smallest land area, and lost most of their colonies to the English. However, their impact in the Americas was important, because what they lacked in size they made up in enterprise. Additionally, had things gone a little differently for the English, the Dutch might still be in control of some areas. In a series of protracted wars, the...
Before You Start
This manual contains details and tips on playing Colonization. It also provides background material about the topic and suggestions for further reading on the Age of Discovery. The manual applies to all computer systems, except where indicated. Components The game includes three 3.5 disks, this manual, a player-aid card, and a short technical supplement that provides technical information not included in the manual. If your copy of Colonization does not include all these components, contact our...
Apache 1
The Apaches were renowned for their skill as raiders and warriors, to the extent that their name is synonymous with fierce warrior, even though their population was always quite small. For many years they were the scourge of the North American southwest, terrorizing Spanish, Mexican, and European settlers alike. Recognized by their long hair, head bands, and sashes, they were considered the fiercest of the natives in the area. Ably led by famous chiefs such as Cochise and Geronimo, some of the...
Background
Colonization puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west. You face many of the same challenges that faced colonial organizers of the time competition from other Old World powers, strange native cultures, the problems of establishing profitable trade programs, and the problems of organizing an army from a rag-tag band of colonists. The game begins with the European discovery of...
Map View
The largest area of the map display is the map view. It shows a part of the New World in detail. Here you can get as close to the surface of the planet as possible, so you can examine the terrain, move your colonists, and observe the activities of your neighbors. At the beginning of the game, when the New World is largely unexplored, the map view appears to be one large ocean as far as you know, there is no New World. But as you travel farther westward, you encounter islands and continents. As...
Sioux 1
For many people today, the American Indians of history are the superb horsemen of the plains hunting buffalo, living in teepees, wearing long flowing headdresses of eagle feathers, and moving their villages on travois poles pulled behind horses. This image most closely resembles the Sioux tribes that occupied the northern plains in the 1800s. The Sioux also come to mind when we think of the warfare between the Indians and soldiers sent west to protect homesteaders. The Hunkpapa and Oglala were...
Liberty Bells During the Revolution
During the rebellion, it is important to continue to produce as many liberty bells as you can for two reasons to keep the Sons of Liberty strong and therefore receive popular support from the colonists and to induce a foreign power to intervene on your behalf. During the turn after you've declared independence, you'll receive a message from a trusted advisor informing you of how many bells must be produced to bring a foreign power into the war on the side of the rebellion. In a colony that is...
Some Examples
To change the orders of a unit Tab to select the unit, press Enter to call up the orders menu, then highlight the item you want on the menu and press Enter again. Load cargo onto ship or wagon Tab to select the ship you want to load move the cursor to a different ship, if you have to, using the arrow keys , Tab to select the warehouse strip at the bottom of the screen move the cursor to the cargo you wish to load, then press to load all of that cargo up to 100 or Shift - to load some of it....
Indian Anger And Alarm
In general, the Indians remain a mysterious entity, moving silently through the woods and plains of their land. The attitude of each tribe toward the settlers is a source of worry and concern to all, but is cloaked in mystery. The native settlements each have an identity of their own, but a general tribal uprising involving all settlements of that tribe can occur if your actions toward some villages of the tribe are insensitive or brutal. In addition to tribal anger, each native settlement has...
How to Assuage indian Alarm
Trading with Amerindians helps establish trust and reduces alarm see Controlling Tribal Anger , and a missionary working in a settlement reduces suspicion and helps keep alarm under control. If you establish a mission in a settlement that already has a foreign mission, your missionaries help control the situation. You can use a missionary to denounce the heresy of a foreign missionary in an Indian settlement, thus causing the Indians to destroy the foreign mission see Missionary Powers, below .
Iroquois
The Iroquois are analogous to the northeastern Woodlands Indians. Traditionally, the Iroquois and Cherokee are similar. They had similar dwellings, religious beliefs, and cultural icons. The Iroquois, however, developed an elaborate democratic government that in many ways formed the basis for the US Constitution. They were a coalition of as many as six different tribes with elected representatives and mutual protection agreements. These tribes included Mohawk, Oneida, Onondaga, Cayuga, Seneca,...
fortification chart
Note that artillery defending in a fortified colony receives a 75 bonus against Indian raids. Plains, Savannah, Prairie, or Grassland Hills, Mountains, Swamps, Marsh, Tundra Plains, Grassland, Prairie, Savannah, Desert Plains, Grassland, Prairie, Savannah, Marsh, Swamp, Distiller's house Distillery Rum factory Tobacconist's house shop Cigar factory Fur trading post factory Fur factory negotiating, meeting Chiefs, infiltrating Increased attack and defense strengths More effective missions,...
The Buildings
One of the most important actions your colonists undertake is the expansion of their colony through the construction of new buildings. When a colony is first laid out, several basic buildings enough for an initial manufacturing effort are erected. As the population grows, you can build new buildings and improve existing structures. For details on how to construct buildings, see the construction view, above. Each building allows your colony to carry out activities and operations that would not...
Continental Congress
As soon as your first colony is laid down, prominent men in the community begin debating issues of concern to all citizens. These debates continue throughout the history of your colonies and fall into five major categories Political, Trade, Military, Religious, and Exploration. Great men with brilliant ideas arise from the discipline of the debates and join the Continental Congress these men and women are called Founding Fathers. There are five Founding Fathers within each of the five...
The Way Of The Spanish
The Spanish were first to establish colonies in the New World and they had a relatively free hand for over 60 years. They had the good fortune to stumble on the largest, most advanced native civilizations in the Americas areas rich in silver and gold. Beyond Columbus's discovery, 1492 was a momentous year for Spain. The combined Kingdoms of Aragon and Castile finally completed their 700 year re-conquest of the Spanish peninsula from the Moors. The wars of re-conquest recoquista had made Spain a...
Apache
The Apache are representative of the great nations of the American Southwest. They were civilized nomads with advanced agricultural techniques. Fierce warriors, the Apache were among the last tribes to be subdued by the invaders. Their entire culture was transformed by the fight for survival with Europeans. They became desert wanderers in an attempt to remain untouchable by European military tactics, which centered upon destruction of military bases.
Cherokee
The Cherokee represent the Woodlands Indians of the southeastern areas of North America. These were some of the most highly developed civilizations existing in America at the time of the European Invasion. Unlike the Aztec and Inca peoples, they were not builders of vast stone structures and cities, but tenders of forests. They lived in harmony with the animals and plants of their environment, almost as if they sprang from the ground themselves. Other tribes represented by the Cherokee include...
Who Colonized Sioux
The Sioux represent the Indians of the Great Plains in the northwestern areas of North America. These peoples, like the Cherokee, were from highly developed cultures. They were nomads that followed buffalo herds. Often called the world's best light cavalry, Sioux warriors were highly talented horsemen. They obtained the horse from the Spanish in the early 1500s, and by the time of their first encounters with other Europeans, were formidable mounted warriors. The Sioux relied upon the horse to...





