Settlements Town Centres and Capitals
When your civilisation acquires new land, the next step is to develop it. This is where a little planning can go a long way. Choose wisely where to establish new Settlements, which can later be upgraded into Town Centres. Settlements are drop-off points for resources, and so are ideally constructed near resource sites. Additionally, having a presence near a resource site will allow it to be more easily defended. A Town Centre cannot be built from scratch you must have a Settlement in place...
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Population
It is estimated that right before the widespread adoption of agriculture there were only between 5 and 10 million human beings on Earth. By 1 AD, several thousand years later, the population had surged to approximately 300 million worldwide. As more people crowded into cities, ignorance about sanitation, personal hygiene, and other basic health issues inflated the death rates. Wars and epidemics such as the plague also took their toll. As a result, the world population grew more slowly, not...
Protection from Calamities
Despite - or perhaps because of - their powerful connections, no Prophet can desecrate a Temple, regardless of who was worshiped within its walls. Thus, a Temple and the sacred ground that surrounds it are both safe from the effects of all Calamities. Any civilisation, with a little foresight and planning, can guard against the disastrous effects of Calamities by constructing Temples in those areas they wish to protect. .inTinn fl .ifinn ,'nnn Hi .inn Hfl
What Do Houses Do In Empire Earth
Epochs All Produces Nothing Researches Nothing Area of Effect Morale Bonus, when built around Town Centre or Capital. Shelter, along with water and food, ranks as one of the three great needs of every human. Over the course of history, humans have sheltered themselves in many ways. The earliest domiciles were caves, yet even these naturally-made homes were altered by early humans to suit their needs. Floors were leveled and cleared of stones, and simple sleeping pallets were made of woven...
Walls and Gates
Walls are among the oldest defensive structures. From the famous walls of Jericho, first constructed around 8,000 BC, to the infamous Berlin Wall of the late 20th Century, walls have been built to protect towns or restrict access to areas deemed important by the builders. Gates allowed defenders to let friends and allies through the walls while keeping enemies out. Your Citizens can construct walls of virtually any length to keep would-be invaders at bay. Walls block projectiles fired into them...
Single Player Games
Empire Earth's Single Player options are accessible by clicking the Single Player button on the Main Menu. Empire Earth includes two basic kinds of Single Player games Random Map games and Campaigns Scenarios. Random Map games allow you to try out your strategies and skills against EE's cunning computer opponents. The 4 Campaigns shipped with Empire Earth are each divided into parts scenarios that collectively tell the story of a notable civilisation's rise to power. You also have the option to...
The Game Screen
Empire Earth's game screen is composed of two major parts the game world - as shown on the Main Map - and the User Interface. The game world is where the game itself takes place. The User Interface allows you to control and monitor events in the game world. When you move the mouse pointer over a button, help text is displayed in the lower-left corner of the screen. The Epoch your civilisation is currently in is displayed at the top of the screen. Game Options, Alliances amp Tributes, Your...
Imperial Age AD
The appearance of ships capable of circumnavigating the Earth heralded the beginning of the Imperial Age. Muzzle-loading cannons cast in bronze - and later iron - were introduced as seafaring nations battled for access to new resource-rich lands. Massive warships such as the Henry Gr ce Dieu, commissioned by and named after Henry VIII, carried a total of more than 150 large iron cannons and smaller guns. Small arms continued to advance as well. The flintlock musket was quicker to load and...
Copper Age BC
Copper was one of the first metals widely used by humans, owing to its malleability and durability. Like gold and silver, copper could be easily fashioned into many shapes, but it proved to have greater strength. Consequently, copper was prized by early metalworkers for making tools and weapons. Copper-headed maces were first cast in Mesopotamia in the 3rd Millennium BC. Iron also began to find limited use around this time, due mainly to its great abundance, though many centuries passed before...
Tower of Babylon
Also known as the Tower of Babel and mentioned in the Book of Genesis, this enormous Ziggurat had a square foundation 300feet on a side. Its multiple stepped levels including the crowning religious shrine rose nearly 300feet into the air. The Tower, which stood just north of the Great Temple of Marduk in the city of Babylon, was also dedicated to Marduk, the principle deity of the Babylonian civilisation. The Babylonians built the Tower out of baked mud bricks and it was renovated several...
Bonuses
There are around 100 individual bonuses to choose from as you build your civilisation. The bonuses are organised under general headings, such as Aircraft - Bombers, Civ - Economy, and Tanks. Different kinds of bonuses are available as shown in the lists below . plim.-.fesisi'-ce. im gt hth gt al a'j f ' ' mjtatraqfl - ' i .- ' '. 179 i .inn ' . i i.m mi,11 IT.i.I si . .nnn The percentages indicate the amount of each bonus. For example, if you chose to purchase the 20 Attack bonus for Calvary -...
Wonder Victory Examples
Consider a free for all game in which 2 Wonders are needed for victory. Player 1 decides to pursue a Wonder victory. As soon as Player 1 finishes constructing his second Wonder, a countdown clock appears, which is visible to all players in the game. If and when the countdown clock expires, Player 1 wins. If, on the other hand, either one of his Wonders is destroyed by an opponent before the clock expires, then the clock disappears. Player 1 must then construct another Wonder in order to bring...
Multiplayer Games
Multiplayer games allow you to compete against human opponents over a Local Area Network LAN or the Internet. Click the Multiplayer button on Empire Earth's Main Menu to go to the Multiplayer screen, from which you can choose to join or host a game. There are several ways to join or host a multiplayer game of Empire Earth, which are described below. Only the host has control over EE's various game options, including the choice of playing a saved multiplayer game. ' flim hishnce iklflsthml at l...
Mouse Basics
Your mouse is the primary means of controlling your civilisation in Empire Earth. You use it for selecting people and buildings, clicking buttons, assigning tasks, scrolling the Main Map, and many other functions. NOTE Throughout this manual, the term click is interchangeable with left click. Right-clicks are always designated as such.
Gilgamesh
Gilgamesh became King of the City of Uruk sometime in the 3rd Millennium BC. The legends of this great warrior are perhaps the oldest surviving written stories and poems. The most complete version of the Epic of Gilgamesh is written on 12 clay tablets in the cuneiform script of the ancient Akkadian language. Though it is impossible to fully assess how much of the accounts are true, they are nevertheless considered among the greatest works of ancient Mesopotamia. In the legends, Gilgamesh is...
Hannibal
The great Carthaginian general, Hamilcar Barca, brought his son, Hannibal, with him to Spain around 237BC. In the wake of Carthage's loss to Rome in the First Punic War, young Hannibal learned to hate the Romans. Hamilcar died in battle in 228 BC and his successor, Hasdrubal, gave Hannibal his first command. Hannibal performed brilliantly and assumed leadership of the army when Hasdrubal was assassinated in 221 BC. During Hannibal's subsequent consolidation of Carthaginian holdings in Spain, he...
Trigger Basics
This section gives a little basic information about triggers, but much more info - including trigger examples - can be found in the Editor manual on Empire Earth's CD-ROM. Triggers are made up of Conditions and Effects, which in turn are made up of Objects and Areas. Thus, to create a trigger, you must first create Objects and optionally Areas, and then Conditions and Effects. Every scenario usually has at least one trigger, this being the trigger that sets the victory conditions. A trigger to...
Hades
The Hades is the most advanced Cyber design ever put into production. It is a master of time and space, capable of having a profound effect on the outcome of a battle. O Time Warp - Sends a targeted unit a few minutes into the future. The Hades has the ability to open a wormhole through space-time and send a target into the future. In effect, the target is removed from the world until it reappears a short time later. O Teleport - Lets the Hades teleport to a new location, but it loses a portion...
Diplomatic Stances
In Random Map games of Empire Earth, you can choose with whom you want to be allied before the game begins by choosing teams. Teammates begin the game as allies. If you do not choose the Lock Teams game option, you are free to change your diplomatic stance to each of the other civilisations in the game whenever you wish. But beware because the other civilisations can do the same. Allies cannot attack each other. If you are allied with a civilisation that is hostile towards you, your troops can...
Population Capacity
There are limits on how large your population can get, which is based on how many people the world is capable of supporting at one time. In Empire Earth the uppermost limit placed on your population is called the population capacity or pop cap. Scenarios each have their own pop cap. For Random map games, the pop cap for each player's civilisation is based on the overall population limit of the entire world called the Game Unit Limit and the total number of players in the game, both of which are...
Julius Caesar
Julius Caesar was a man of ambition. After early political forays, he rose to become one of the three Roman Consuls in the first so-called triumvirate, the others being Crassus and Pompey. Soon thereafter he was given command of the Roman forces in Gaul. Over the next several years, Caesar conquered the rest of Gaul and, by 50 BC, Roman rule there was firmly entrenched. The campaign in Gaul established Caesar as a major political power - and potential threat to Pompey Crassus having been killed...
Charlemagne
Charlemagne became the sole ruler of the Frankish Kingdom in 771, following the death of his younger brother, Carloman. The first part of Charlemagne's rule was spent expanding his holdings. He fought many campaigns conquering the Lombards in Italy, annexing Bavaria, and defeating the Saxons more than a dozen times from 772 to 804. Though he failed to take Spain and never attempted to cross the English Channel, Charlemagne controlled most of Western Europe by 788. The Frankish expansion did not...
William the Conqueror
Robert I, Duke of Normandy, died in 1035 having named his only son, William, as his heir. But William was an illegitimate child and his claim to the Dukedom was questioned. Numerous attempts were made against William's life before he had even reached adulthood, but they were unsuccessful and served only to strengthen his resolve to retain Normandy. With the help of Henry, King of France, young William defeated his rivals and secured his grasp on the Duchy of Normandy. With the death of King...
Roman Coliseum
The Coliseum, called the Flavian Amphitheater in ancient times, was opened in 80 AD by Roman Emperor Titus and stayed in operation for more than 300 years. The enormous stadium could seat upwards of 50,000 spectators, who would pack the marble benches to witness gladiatorial death matches, combat with exotic animals, and public executions. The arena was even purposefully flooded from time to time in order to stage mock naval battles. The Coliseum's events drew crowds from every level of...
Aircraft Carriers
The most powerful weapon in the arsenals of 20th Century navies was the aircraft carrier. The earliest carriers were ships converted from other uses by adding a large, flat platform to serve as a runway. By World War II, carriers had proven themselves invaluable, winning decisive battles in the Pacific Theater. The first nuclear-powered carrier, the Enterprise, was launched by the United States in 1960. In Empire Earth, Aircraft Carriers are essentially floating Airports. They carry special...
Controlling Aircraft
Fighters and Bombers can be given orders in two general ways as individual planes or collectively through the air traffic control center of their home Airport. You give orders to planes in flight by selecting the aircraft and providing the orders, just like any other unit in Empire Earth. The easiest way to select airplanes is with the Idle Aircraft hot keys, explained on the next page. Once selected, aircraft can be ordered to move, attack, or stop what they are doing and fly in a circle. You...
Play on Internet
Sierra.com's free matchmaking service gives you another way to join or host a Multiplayer game of Empire Earth. The matchmaking service provides an online meeting place where you can find other players to play with. Click the Play on Internet tab and enter your Sierra.com User ID and Password in the spaces provided. Then click the Login button or press the Enter key . You'll be asked to select a server and then you will go to the Available Rooms screen. If you need to create a Sierra.com...
Helicopters
Although designs go back as far as the drawing boards of DaVinci, helicopters did not take to the skies until nearly 500 years later in the second half of the 20th Century. Helicopters were used initially for transportation, but developed into sophisticated weapon platforms with specialised uses, such as knocking out tanks and sinking submarines. There are several categories of helicopters available in Empire Earth. The Gunship helicopters excel against human targets, while the Anti-Tank AT...
Attack Ground
Some field weapons, naval vessels, and other types of units can be ordered to attack a location rather than a particular unit or building. This ability is useful for aiming an attack among several dispersed enemy units to do splash damage to each of them. - .- NOTE Some long-range units have a short Line of Sight LOS . In order to attack beyond their LOS, they require a Spotter - that is, another unit who scouts ahead to spot a target for them.
Apollo
The Apollo was designed to fill an auxiliary role. Hovering behind the lines, the Apollo uses its array of high-tech accessories to provide the main battle group with both offensive and defensive support. O Diffraction Shield - Shielded units take less damage. The Diffraction Shield is a protective shield that can be projected around a nearby unit. The shield partially disrupts incoming fire, so the protected unit take less damage. One of the first uses of nano machines was making repairs to...
Land Elevation
1. Be sure the Elevation button is selected. 3. Set the Terrain Elevation slider to the elevation you want. Negative elevations are under water. 4. Select whether you want to Paint Hills, Paint Cliffs, or Paint Cliff Paths O Paint Hills - Paints smooth slopes that land units can climb. O Paint Cliffs - Paints steep slopes that land units cannot climb. O Paint Cliff Paths - Paints a smooth slope onto a cliff so that land units can climb up the path. 5. Left-click and drag, if desired to raise or...
Economic Production
Settlements, Town Centres, and Capitals can have permanent civil workforces assigned to them see Planning, below . A side benefit to populating these buildings with Citizens is the economic infrastructure these governmental-workers automatically provide. This infrastructure makes the Citizens dropping off resources stone, gold, or iron at the populated building more productive on each trip. Put simply, the more Citizens working in a Settlement, Town Centre, or Capital, the larger the economic...
Henry V
During the nine years of his reign, Henry V took a weak England and turned it into a major power. As a young man he fought against rebels in Wales, taking command of the English forces after 1403. When his father, Henry IV, died in 1413, he ascended to the throne. Henry successfully thwarted two early plots against him and, soon thereafter, embarked on the campaign for which he is best known the planned conquest of France near the end of the Hundred Years' War. Henry's superlative leadership...
Isabella I
Against the wishes of her older brother, King Henry IV of Castile, Isabella married Ferdinand II of Aragon in 1469. Isabella had been named Henry's heiress, but the marriage caused problems. When Henry died in 1474, civil war broke out in the Kingdom of Castile. Isabella's opponents, backed by king Alfonso V of Portugal, were finally defeated in 1479. That same year, Isabella's husband became King of Aragon and the two kingdoms were effectively joined, forming the foundation of modern Spain....
Napoleon Bonaparte
Though born on Corsica in 1769, Napoleon Bonaparte was educated in France and came to regard himself as French. In 1795, he helped put down a rebellion against the new post-Revolution government. The next year, he was given command of the French forces in Italy and led them to victory over the Austrian and Sardinian armies, securing the annexation of Nice and Savoy. Napoleon repelled several Austrian counterattacks and was advancing towards Vienna when the Austrians finally sued for peace in...
Oliver Cromwell
Oliver Cromwell's grievances against the Monarchy eventually brought him to the forefront of the English Civil War between King Charles' Royalists and the Parliamentarians. Cromwell, a three-time member of Parliament, first fought at the Battle Edgehill in October 1642. The following year he was promoted to Colonel and set about training a highly-disciplined cavalry regiment, which won its first victory at Gainsborough in July 1643. Having distinguished himself in battle, Cromwell helped form...
The Civilisation Builder
For those who want to leave their own personal imprint on history, Empire Earth's Civilisation Builder gives you the power to create your own customised civilisations. You can create different civilisations for different game situations, if you want to. For example, you could create a civilisation specifically for use in the Atomic Age or for Island Map Types. There are literally thousands of different civilisations you can create, but the process for making a civilisation is very simple....
Starting and Ending Epoch
Choose the Epoch in which you want the game to begin and the Epoch in which you want it to end. The Ending Epoch is the last playable Epoch of the game though a player might win before anyone reaches the ending Epoch . You can choose to play all the Epochs from the Prehistoric to the Nano Age, or as few as one Epoch. You can also choose to have the game pick a starting Epoch at random by selecting Random Epoch. The random starting Epoch is chosen from all the Epochs up to and including the...
Researching Technologies
Technologies provide benefits to those civilisations that choose to research them. To research a technology, select the appropriate building and then click on the Research button for the technology you want to research. For example, in the Copper Age you can click on the Oil Lamp Research button at the University to increase the line of sight of all your buildings. You can also queue up research in a building's production queue, just as if you were producing a unit or right-click to remove...
Nano Age AD
The ongoing technological process of miniaturisation attained its ultimate objective in the Nano Age. Nanotechnology had its first successes in the early 21st Century in medical applications. But subsequent improvements in imaging and manipulation techniques allowed for the creation of nanomachines, with sizes measured in billionths of a meter. Working in concert, these amazing machines could theoretically build anything, atom-by-atom, including copies of themselves. Programming the trillions...
Submarines
Submarines are among the stealthiest weapons in the world. They glide silently underwater and strike without warning against unsuspecting ships and other targets. Cold War era subs could stay submerged for months at a time. In fact, their deployments at sea were limited primarily by the amount of supplies they could carry. ' p jt'.l'i-- , l ._ IKTH HTH'AL AVE ' LHGJ la , AflE ' 111 i , i r i r i ' . i i.m mi,11 it.-i.-i -i . h i . gt . '. - - -.- i , i r mip'iintai. ah. l 1 ih.ujl gt ah r '...
Triggers Screen
On the Triggers Screen you can create triggers which control actions V, V and events that transpire during your scenario. Creating triggers may ISM look difficult at first glance, but it isn't. Once you get the hang of it, you'll see how simple and powerful the Scenario Editor really is. Consult the manual, provided on the Empire Earth CD-ROM, for a comprehensive explanation of triggers and the components from which they are built. They are defined in-brief below. O Trigger - A Trigger is a set...
St Albans
As the pampered son of the Lord and Lady Bexhill, Dennis St. Albans need never have worked a day in his life. But, despite being born into a privileged family, he chose a different way of life. St. Albans' strength of character first exhibited itself in 1954 when he was just 11 years old. When fire enveloped his Prep school dormitory, young Dennis scaled the building's granite wall to a third story window carrying a rope. His daring feat allowed 23 trapped boys to climb to safety. Dennis joined...
Mouse Pointer
Moving the mouse pointer to the top, bottom, left, or right edge of the game screen scrolls the Main Map in that direction. When you move the mouse pointer over a button in the user interface, help text will appear at the bottom-left of the screen to explain what that button is for. On the Main Map, the mouse pointer changes to indicate when you can and sometimes cannot perform an action - assuming you currently have something or someone selected. For example, when you have a Citizen selected,...
Join by IP Address
Joining a game directly by using an IP Internet Protocol address requires that you know what the host's IP address is. Have the host send you his or her IP address by email, instant messaging, telephone if your phone line is not being tied up by your computer , or using some other method. When you have it, click the Join by IP Address tab and enter the IP
Warriors and Strategists
Numerous historic figures have had the label hero applied to them. Of these individuals, many had military careers while others were statesmen or politicians. A number were both. All commanded respect and obedience, inspiring those around them with their courage, charisma, and self-confidence. Heroes in Empire Earth are divided into two classes Warriors and Strategists. From an historical perspective, Warrior Heroes often put themselves on the line, directing their troops and even partaking in...
Docks and Naval Yards
All your naval vessels and those of your allies, regardless of type, can be repaired at a Dock or a Naval Yard. Ships in the vicinity of either type of facility receive repairs automatically, if they need them. t NOTE Airports repair airplanes, but only when they are inside the hangar. Airports also automatically repair any helicopters near them.
Naval Yard
Produces Submarines, Aircraft Carriers, and Sea King Helicopters Researches Unit Upgrades Area of Effect Repairs Ships, Subs, and Sea Kings When 20th Century navies began using new classes of vessels such as U-boats and aircraft carriers, naval facilities more advanced than simple docks were needed to accommodate them. Dedicated Naval Yards not only built these new types of warships, but also provided them with specialised berths where they could dock to receive regular maintenance, repairs,...
Settlement
Nomadic peoples roamed the land in search of food and other resources, setting up temporary shelters as necessary. Once people began living in more-permanent communities, individuals wishing to move to a new location were undertaking a major task and risk. Pioneering settlers would set out into the unknown to set up the rudiments of a new town a settlement. Access to needed resources was just one of the criteria they used to choose where to build. If the location for the settlement was well...





