Advanced Class Abilities

Archer

Combat determines the Archer class. The Archer has no class ability. Archmage

All magic determines the Archmage class. The Archmage's class ability gives him +20% to all spell effects.

Assassin

Death Magic and Combat determine the Assassin class. The Assassin's class ability increases his speed and movement by 3.

Barbarian

Combat skills determine Barbarian class. The Barbarian has no class ability.

Bard

Nature Magic and Scouting determine the Bard class. The Bard always has maximum luck due to his class ability.

Battle Mage

Order Magic and Combat determine the Battle Mage class. The Battle Mage's class ability increases the effects of the Magic Fist and Ice Bolt spells by 20%. Also, the Battle Mage automatically learns the Magic Fist spell.

Beast Lord

Nature Magic and Nobility determine the Beast Lord class. The Beast Lord's class ability gives him a +20% bonus to the Summon Wolf and Summon White Tiger spells.

Beastmaster

Nature Magic and Combat determine the Beastmaster class. The Beastmaster's class ability gives him a +20% bonus to the Summon Wolf spell.

Cardinal

Nobility and Life Magic determine the Cardinal class. The Cardinal's class ability gives +5% to his Resurrection skill.

Crusader

Tactics and Life Magic determine the Crusader class. The Crusader always has maximum morale due to his class ability.

Dark Lord

Death Magic and Nobility determine the Dark Lord class. The Dark Lord's melee attack gives his target maximum negative morale.

Dark Priest

Death Magic and Life Magic determine the Dark Priest class. The Dark Priest's class ability gives him a vampiric melee attack. For every 2 points of damage done to an opponent, the Dark Priest heals 1 hit point.

Death Knight

Tactics determines the Death Knight class. The Death Knight has no class ability.

Demonologist

Death Magic and Nature Magic determine the Demonologist class. The Demonologist's class ability gives him +50 to all Demon Summoning spells.

Druid

Nature Magic determines the Druid class. The Druid has no class ability.

Enchanter

Order Magic and Nature Magic determine the Enchanter class. The Enchanter's class ability gives him +20% to all Summoning and Illusion spells.

Field Marshal

Tactics and Scouting determine the Field Marshal class. The Field Marshal's class ability gives all friendly creatures +10% to their Melee and Ranged Attack.

Fire Diviner

Chaos Magic and Scouting determine the Fire Diviner class. The Fire Diviner's class ability gives him +20% to the effects of all fire-based spells.

Fireguard

Chaos Magic and Combat determine the Fireguard class. The Fireguard's class ability gives him Fire Resistance, making him immune to fire-based spells. The Fireguard also takes half damage from enemies with fire-based attacks.

General

Combat and Tactics determine the General class. The General's class ability gives all friendly creatures +1 morale.

Guildmaster

Scouting and Nobility determine the Guildmaster class. The Guildmaster's class ability gives his melee attack the chance of Stunning an opponent. Stunned enemies cannot take any action or retaliate for one turn.

Heretic

Chaos Magic and Life Magic determine the Heretic class. The Heretic's class ability allows him to ignore the effects of all Wards.

Illusionist

Order Magic and Tactics determine the Illusionist class. The Illusionist's class ability gives him +20% to the effects of Illusion spells.

Knight

Tactics determines the Knight class. The Knight has no class ability.

Lich

Chaos Magic and Death Magic determine the Lich class. The Lich's class ability gives him attack a chance of temporarily Aging the enemy. An Aged target has its Attack skill decreased by 25%, its Defense skill decreased by 20%, and its Speed and Movement reduced by 50%.

Lord

Nobility determines the Lord class. The Lord has no class ability. Lord Commander

Tactics and Nobility determine the Lord Commander class. The Lord Commander's class ability gives all friendly creatures +2 morale.

Mage

Order Magic determines the Mage class. The Mage has no class ability.

Monk

Life Magic and Order Magic determine the Monk class. The Monk's class ability gives him Chaos Ward (50% resistant to Chaos spells, and his Melee and Ranged Defenses are increased by 50% against Chaos-aligned opponents).

Necromancer

Death Magic determines the Necromancer class. The Necromancer has no class ability.

Ninja

Death Magic and Scouting determine the Ninja class. The Ninja's class ability gives him a Poisonous melee attack that does damage to the target every round (starting with the current round) until combat ends.

Paladin

Combat and Life Magic determine the Paladin class. The Paladin's class ability gives him Death Ward (50% resistant to Death spells, and his Melee and Ranged Defenses are increased by 50% against Death-aligned opponents).

Priest

Life Magic determines the Priest class. The Priest class has no class ability.

Prophet

Life Magic and Scouting determine the Prophet class. The Prophet's class ability permanently surrounds him in a Spiritual Armor (increases Melee and Ranged Defense by 25%).

Pyromancer

Tactics and Chaos Magic determine the Pyromancer class. The Pyromancer's class ability permanently surrounds him with a Fire Shield (does fire damage to anyone who attacks the target in melee combat).

Ranger

Combat and Scouting determine the Ranger class. The Ranger's class ability gives him +5 Ranged Attack and the ranged ability.

Reaver

Tactics and Death Magic determine the Reaver class. The Reaver is permanently under the influence of Bloodlust (does 25% more damage in melee combat) as a result of his class ability.

Seer

Order Magic and Scouting determine the Seer class. The Seer's class ability increases his scouting radius by 2.

Shadow Mage

Death Magic and Order Magic determine the Shadow Mage class. The Shadow Mage's class ability permanently surrounds him with the Blur spell (increases Ranged Defense by 50%).

Sorcerer

Chaos Magic determines the Sorcerer class. The Sorcerer has no class ability.

Summoner

Nature Magic and Life Magic determine the Summoner class. The Summoner's class ability increases the power of his Summoning skill, allowing him to summon +20 Experience Points worth of creatures per day.

Thief

Scouting determines the Thief class. The Thief has no class ability. Warden

Tactics and Nature Magic determine the Warden class. The Warden's class ability gives all friendly creatures +10% to their Melee and Ranged Defense.

Warlock

Chaos Magic and Nature Magic determine the Warlock class. The Warlock's class ability gives him +10 spell points and the ability to regenerate 1 extra spell point per day.

Warlord

Combat and Nobility determine the Warlord class. The Warlord's class ability gives him +5 to Melee Attack.

Witch King

Chaos Magic, Nobility and Death Magic determine the Witch King class. The Witch King's class ability causes his attack to send out a wave of Fear that keeps its opponent from retaliating. After the attack, the opponent struck by Fear runs away for a short distance.

Wizard

Order Magic and Chaos Magic determine the Wizard class. The Wizard's class ability decreases the spell point cost for all spells by 2.

Wizard King

Order Magic and Nobility determine the Wizard King class. The Wizard King's melee attack gives the target maximum bad luck as a result of his class ability.

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