Terrain

Some terrain types are more difficult to cross over than others are, so when an army passes over a non-native terrain type, it moves at a slower pace. Troops native to a certain terrain type don't get as much of a movement penalty on their native terrain because they have lived on that terrain all their lives. Below is a chart indicating the penalties an army will gain for passing over a certain terrain type and a list of what alignments are native to what type of terrains.

Terrain

Movement Cost

Native Alignment

Grass

100%

Life & Nature

Dirt

100%

Snow

175%

Order

Sand

150%

Swamp

200%

Chaos

Rough

125%

Might

Volcanic

125%

Death

0 0

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