Terrain
Some terrain types are more difficult to cross over than others are, so when an army passes over a non-native terrain type, it moves at a slower pace. Troops native to a certain terrain type don't get as much of a movement penalty on their native terrain because they have lived on that terrain all their lives. Below is a chart indicating the penalties an army will gain for passing over a certain terrain type and a list of what alignments are native to what type of terrains.
|
Terrain |
Movement Cost |
Native Alignment |
|
Grass |
100% |
Life & Nature |
|
Dirt |
100% | |
|
Snow |
175% |
Order |
|
Sand |
150% | |
|
Swamp |
200% |
Chaos |
|
Rough |
125% |
Might |
|
Volcanic |
125% |
Death |
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