Dynamic Team Control

During a mission, things can go wrong and your plan may fall apart. Therefore you may have to do more than just control your operative. This can involve switching between teams, giving Go Codes, changing modes, etc.

As the team leader, wherever your operative goes, the rest of the fire team follows behind. In some circumstances, you may want to leave them behind and do a quick solo recon. Press the Hold key and the rest of the team will stay where they are and assume a defensive posture. To release them from the Hold, press the key again. If they are within visual range of you, they will join up. Otherwise, you will have to move back towards them until they can see you. The Hold command can also be used to keep your team from advancing while you switch to another team. There is a different command called All Hold. This orders all teams to hold. Use this when things start to go wrong to essentially halt the advance until you can see what action must be taken.

During the mission, you can use Go Codes to coordinate the actions of all your teams. Go Codes must be ordered during the Planning Phase. However, you issue the codes during the mission. The All Teams Display in the Action Bar will let you know if a team is waiting for a Go Code. Wait until all the teams are ready before giving the Go Code by pressing the corresponding key.

Some missions may require you to switch between teams to perform difficult or tricky actions. Or you may want to take control of another team while yours is just waiting or providing cover. Switch between teams using the Next Team and Previous Team keys. Before leaving a team, make sure they are either holding or have orders what to do while you are controlling other teams. You may find it useful to return to the Orders Mode in section five of the Action Phase Interface.

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