How to Use Reinforcements and Allies

Battles that are part of campaign games can sometimes involve more than one army for both the attackers and defenders:

• When you're attacking, the army that makes the attack on the campaign map is always the one you control directly.

  • When you're defending on the campaign map. the army that's attacked is always the one you control.
  • Other adjacent armies 011 the campaign map can appear 011 the battlefield as reinforcements and/or allies. Friendly reinforcements are armies or units belonging to the same faction; allies are friendly troops that belong to another faction.
  • Reinforcements always arrive 011 the battlefield from the direction that corresponds to their position 011 the campaign game map. A supporting army on the campaign map to the north of the current battlefield will always appear on the northern edge of the battlefield.
  • While your camera view onto the battlefield can be in any direction, the mini-map is always oriented with north at the top. This can be useful in working out where reinforcements are likely to appear.
  • Reinforcement units won't necessarily arrive on the battlefield at the start of a battle. They can be delayed by intervening terrain, weather and sheer bad luck. You may also notice that cavalry and light forces arrive at a battle before heavier units.

Direct control of reinforcing units depends on the following:

  • Allies are always controlled by their own leaders, and are never placed under foreign command—in this case, your command. You won't be able to issue orders to allied units. An allied army will arrive on the battlefield as a single force.
  • A friendly army that's led by a general will be independent and under computer Al control during the battle. You won't be able to issue orders to units in that army. An independent army like this arrives on the battlefield as a group, all at the same time.
  • A friendly army under the command of a captain appears as reinforcements tinder your command. There are restrictions on when reinforcement units become available to you:
  • Armies can have a maximum of 20 units. A unit with only one man still counts as a unit, and occupies one of the 20 slots that exist within an army.
  • Unless a spare slot exists, a reinforcement unit cannot enter battle. The unit will wait in the out-of-bounds area until a spare slot opens to receive it. This may be because one of your original units has been eliminated in combat, you ordered it to withdraw or it has routed off the battlefield.
  • A reinforcement's unit card is transparent when it's out of bounds and about to come into battle. When it enters battle, the unit card becomes opaque; it can then be selected and given orders like any other unit.
  • Once a reinforcing unit is on the battlefield and under your control, it's treated as being part of your army.
  • A reinforcing captain's unit has its unit card marked with a silver star, in the same fashion as a subsidiary general.

Once a battle is over, any surviving reinforcements and allies return to their original position on the campaign map.

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